//////////////////////////////////////////////////////////////////////////////
//	Filename:			CGame.h
//
//	Date Created:		8/27/2011
//	File Creator:		Steven Broyles
//
//	Last Modified:		8/27/2011
//	Modifier Initials:	SB
//
//	Description:		This module is responsible for controlling all gameplay
//						related actions and holding on to gameplay relevant 
//						information. This module will hold the instance of the 
//						player, manage the swapping of various states, and 
//						control the creation, initialization and shutdown of 
//						various systems.
//////////////////////////////////////////////////////////////////////////////
#ifndef CGAME_H_
#define CGAME_H_

// Includes
#include "PrecompiledHeader.h"

// Forward Declarations
class IGameState;
class CEventSystem;
class CPlayer;

class CGame: public IListener
{
private:

public:
};
#endif //CGAME_H_